Ryse: Son of Rome

As a Senior Environment Artist on Ryse: Son of Rome, I was responsible for the visual development of Nero's Palace.

This environment is featured at the start of the game, in between level cut scenes and at the very end of the game.
Lighting by Ats Kurvet, VFX by Fabio M. Silva and Caleb Essex, additional concept support by Ramon Contini and Darren Bartley, outsource assets by Forge Studios and Elite3D
The basic palace architecture is completely made out of these few materials.